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Tag: IP

The Commodity of Time: The Way to Build Platform Brand Engagement

In a world where everyone has access to a platform to express themselves, athletes, brands, studios, and networks need...

Finding New Ways to Consume Content

There are approximately 330 million people in America (2021).  Of those 330 million, there are 77.6 million people who...

Industry Growth Needs Engagement and Historical Perspective

The future of entertainment, media, and sports is a foggy one, as are most predictions.  However, consumers and experts...

TikTok or Tick Tock?

TikTok is on the clock, tick tock . . . The social media video platform sensation TikTok is loved by...

Sports Business Finding Ways to Advertise

Where fans will be absent or at least diminished from stadiums, ballparks, grandstands, and arenas, sports franchises have looked...

NCAA enters the free market

April 29, 2020 will forever mark the day in the history of entertainment, media, and sports when “The NCAA’s...

What NBCUniversal, Fandango, and Vudu coming together means to you

NBCUniversal, the television and film studio, owns Fandango, the movie ticket and lesser-known digital movie streaming service, FandangoNow.  Vudu,...

A Story of Timing

Regional sports networks (RSN) are increasingly having a difficult time finding a distribution home meaning less and less sports fans...

In Memory Of: Using CGI to Bring Back the Stars

The iconic Hollywood star James Dean representing a part of the Golden Years is set to co-star in a...

5 Ways Streamers Can Prevent Piracy

From November 1st through the Spring of 2020, at least four new content streamers will launch, which include Peacock...

The Content Kingdom is Growing

Content is still king and the library, or kingdom of available content is growing by way of original and...

The Future of Electric Racing

Formula E burst onto the scene in 2014.  At first, many questioned the success of a racing series that...