Clubhouse vs. Spotify: What is Live Audio?
Clubhouse as an application and community has been pursued as a popular activity and place of discussion possibly as much as non-fungible tokens (NFT)...
Finding New Ways to Consume Content
There are approximately 330 million people in America (2021). Of those 330 million, there are 77.6 million people who still pay for cable television. ...
Sports Business Finding Ways to Advertise
Where fans will be absent or at least diminished from stadiums, ballparks, grandstands, and arenas, sports franchises have looked for new ways to increase...
Industry Growth Needs Engagement and Historical Perspective
The future of entertainment, media, and sports is a foggy one, as are most predictions. However, consumers and experts alike can glean possible outcomes...
The Commodity of Time: The Way to Build Platform Brand Engagement
In a world where everyone has access to a platform to express themselves, athletes, brands, studios, and networks need to continue high levels of...
What are the Limits to Content Consumption?
As production in Hollywood begins to ramp up with America and California seeing the backside of a down year in 2020, studios have to...
Three Areas of Interest & Investment
As the world begins its recovery from The Great Reset, there seems to be several areas of interest and investment. Ideas and businesses that...
Monetizable Moments in Entertainment, Media, and Sports
Two three letter acronyms, NIL and NFT, seem to be all the fun these days when it comes to the potential for athlete monetization...